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F TurboCAD v7 and FloorPlan "Print Space Maker" tips
- Shaped
Viewports for extra presentation pizzazz
- The shell tool
to quickly hollowing out complex solids
- The lofting tool
to create complex solids or surfaces
- Edit
directly thru Viewports with floating model space
- NEW
divide point snap to quickly determine any equal distance snap
points
- NEW
center of extents to quickly find centers of 2d and 3d objects
- Offset copy
now has curve and polylines options
- Calculator
palette to determine and remember needed math objects
- How
do I remove the "lights" from a drawing?
- NEW
Format Painter
- Using the
"setup" button to save to the appropriate file version
- Publish to JPG
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| Shaped viewport |
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To use this local menu option you must have a previously created
closed 2D object in PAPER SPACE. If you want to use it as a shape
for the new viewport instead of the default rectangle choose Shaped
viewport from the local menu. Open a new drawing, in model space
draw a rectangle. Go to the VIEW menu, CREATE VIEW and drag the
cursor around the rectangle. In the CREATE NAMED VIEW dialog type
a name for the view and click OK. Click the paper space tab in the
lower left of the screen or go to WORKSPACE menu, PAPER SPACE, PAPER
1. Draw a circle in PAPER SPACE, then got to INSERT menu, VIEWPORT
then right click and select SHAPED VIEWPORT and click on the circle,
in the named view dialog box pick a view and click GO TO then
CLOSE
Detailed example of a Shaped Viewport.
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| Shelling |
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This command allows you to create a shell with the specified
thickness from your 3D solid object. TurboCAD creates new faces by
offsetting existing ones inside or outside their original
positions. To create a 3D solid shell:
1. Choose
MODIFY, SHELL SOLID 2. New drawing, go to VIEW menu, CAMERA,
ISOMETRIC, SW ISOMETRIC. Now INSERT menu, 3D OBJECT, BOX and draw a
4in x 4in box with a height of 2in. 3. Now go to MODIFY menu,
SHELL SOLID. 3. Use the Thickness field of the Inspector Bar to
enter the shell thickness. 4. Select Shell inward/outward in the
local menu or click the corresponding button in the Inspector bar.
Depends on your choice the shell will be created inside or outside
of the 3D object surface. 5. Select a face to be excluded from
shelling. You may use the Page Down or Page Up key to select the
next face. 6. Select additional faces to be excluded or select
Finish from the local menu.
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| Lofting |
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A loft is a solid object that is created by connecting 2D
cross-sections, or profiles. These 2D profiles reside on different
planes, and are connected using NURB (Non-Uniform Rational b-spline)
calculations. You have to create profiles before creating a loft.
Profiles are any 2D drawing objects (lines, circles or arcs). The
lofting profile can be open or closed. The profiles must be on
different workplanes. To create a loft: 1. Activate the
Lofting tool INSERT, 3D OBJECT, LOFTING. 2. Select the first
profile. 3. Select one or few next profiles. 4. Choose Finish
from the local menu or Inspector Bar. You can get different lofts
using the same profiles but the various orders in which profiles are
selected. Lofts can be scaled, rotated and moved just like any
other solid object. The Node Edit mode available only for loft’s
profiles. You can select loft’s profile choosing Select Profile in
the local menu if you have the loft selected. You can also use the
Selection Info Panel.
The controls of the Lofting Shape property tab let you set some
properties of the 3D object shape. Number of Approximation
Lines — Using the spin control, you can select a number of
approximation lines for the TurboCAD curves and arcs used as a cone
base or an extrusion profile. This determines the quality of 3D
object representation. Smooth — Checking this box makes
TurboCAD smooth the object edges when the object is viewed in the
Rendering mode.
Quick Simple Loft
Open a new drawing and draw a square and a circle,
the circle inside the square. Now go to VIEW menu, CAMERA,
ISOMETRIC, SW ISOMETRIC. Select the inner circle and put the
cursor over the yellow reference point dot, when the cursor becomes
a 4 way arrow, click lightly. Now hold down SHIFT plus TAB (or
CTRL+R) to bring focus to the Status Bar. TAB over to the Z axis
window and type 2in., hit ENTER (place on workplane dialog will pop
up here, click OK) Activate the Lofting tool INSERT, 3D OBJECT,
LOFTING Pick the lower square and then the upper circle, right
click, FINISH
Detailed loft
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| Floating Model Space |
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This command allows you to use the Model Space Mode commands in
Paper Space Mode using a viewport. Before working with this mode
you have to create a named view in Model Space. 1. In Paper Space
insert a viewport INSERT, VIEWPORT and when the Named View dialog
appears choose the previously created Model Space view. 2. The
view appears in the viewport window. 3. Select the viewport. Now
the Workspace, Model Space (Floating) command is available. 4.
Choose Model Space (Floating). The viewport frame becomes bold. Now
you may work within the viewport using the most Model Space
commands. To exit Floating Model Space, click someplace in Paper
Space.
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| Divide point snap |
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When Divide By Segments is active, the point you are defining
will snap to the imaginary splitting points. Use the Divide By
control to set the desired number of segments to divide the line or
arc. The point to snap will be the nearest to the current cursor
position.
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| Center of extents snap |
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When Snap to Center of Extents is active, the point you are
defining will snap to the center of extents for the object that you
indicate. To indicate the object, click on or near its surface. This
snap is functional with all 2d and 3d objects.

NOTE: Functionality of center snap extended to find the
centers of extrusions and holes
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| Offset Copy |
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Use Offset Copy to create a new object at a specified offset
distance from an existing object. Using the TurboCAD drawing
tools, you can create a drawing object as a single entity (single
line, polyline, arc, circle, polygon, etc.) or a set of entities
combined into a logical unit of your drawing (car wheel, roof truss,
electronic gate symbols, etc.). While a drawing entity is an
indivisible element of your drawing object, the latter is a
combination of entities. In TurboCAD, a drawing object can consist
of either loose (standalone) entities or bound entities forming a
special type of drawing objects such as groups, blocks, symbols,
etc. (see Groups, Blocks, Symbols). The Offset Copy option lets you
manipulate only loose entities. Therefore, you have to break up a
drawing object into its constituents parts before using the Offset
Copy option (see Explode). Offsetting creates a new object
that is similar to a selected object but at a specified distance.
You can offset individual entities of the object such as lines,
arcs, circles, planar splines, and so forth. Offsetting works
differently depending on the entity type. For example, offsetting a
circle creates a larger or smaller circle depending on your choice
of the offset side. Offsetting outside creates a larger circle;
offsetting inside creates a smaller one.
To offset a
drawing object: 1. Select an object that you want to
offset. 2. Choose the Offset Copy tool. 3. Use the mouse
cursor to specify offset distance (by defining two points of a
virtual line in the drawing area), or enter a value in the Length
entry field. 4. For an object consisting of more than one entity,
move the mouse cursor to the object’s entity you want to
offset. 5. Click in the drawing area at the side of the entity
where you want to create a new entity. 6. Repeat steps 4 and 5 as
many times as necessary to create a new object from the
original. 7. Press <Esc> or choose Cancel from the local
menu to end the operation. Offset with Curve– Choose this
local menu option to create the resulting object of the same type
that is the source object. Offset with Polyline– Choose
this local menu option to get the polyline or group of graphic as a
resulting object while offsetting the objects that shown as Graphic
type – External Object in the Selection Info Palette. The type of
the resulting object for the simple objects (line, circle) will be
the same as of the source object.
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| Calculator palette |
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The View Calculator Palette command displays and hides the
Calculator palette. The Calculator palette contains the
calculator that lets you specify and evaluate real or integer
expressions for an edit box. You may type the expression or choose
it from the listbox on the top. You can bring up the Calculator
Palette from a calculated field in the Inspector Bar. To do this,
click in a field and then press <F2>. The result of the
calculations in this case will be transferred to the field every
time after pressing “=” button on the Calculator Palette. To close
the Calculator Palette, press <Ctrl>+ <F2>.

The buttons in the bottom of the calculator numbers panel
have the following meanings:
Memorize
the expression typed in the data entry field.
Restore the expression from the memory to the data entry
field.
Delete the selected
expression in the memory.
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| Removing the lights |
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Go to the VIEW menu, LIGHTS. Select the POINT light at the
top, hold SHIFT and select the last light which should be SPOT and
click the DELETE button. SAVE the file and the lights will not
return.

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| Format Painter |
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 You can copy
properties from one object to another with the help of the Format
Painter tool. To use the Format Painter: 1. Choose Format,
Format Painter. 2. Click the source object which properties you
wish to copy. The small palette box appears near the mouse
pointer.
The following options are available in the local menu or in the
Inspector Bar: Use palette---This option is checked by
default. In this case the Properties Info palette appears. It
contains the expandable list of properties. You may check the
properties that you wish to copy or uncheck any ones. Mark
properties---This option appears if Use palette is unchecked. If
you choose this local menu options this will bring up the Select
Properties to Copy dialog that contains the above-mentioned
expandable list of properties and you can check/uncheck some of
them or use the [Check All] or [Uncheck All] buttons. Mark
all---When this option is on, all properties of the source
object become checked and will be copied to the target object if
acceptable. Unmark all---When this option is on, all
properties of the source object become
unchecked.
3. Click the target object that you wish to copy properties to.
You may click few objects sequentially. 4. Choose Cancel from the
local menu to choose another object to copy properties from. The
smal palette box near the mouse pointer disappears.
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| SAVE AS and OPEN
dialog SETUP button |
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Whenever saving a file click the SETUP button in the upper right
of the SAVE AS dialog Several file options are available for DXF,
DWG, DGN among others. Each file type will have its own specific
options when saving or opening.

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| JPEG |
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New Save As JPG file format to quickly create TurboCAD drawings
to be viewed on the internet. Using the Save as | JPG | Setup
option, you can specify whether to save the whole drawing or the
current view . Use that option to save currently rendered views. You
can also specify compression and pixel size. We'd love to see your
TurboCAD creations on our forums!
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IMSI Technical Support Downloads

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