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Scenario editor
Main commands
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Start the player to
run scenario |
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Plug-In settings (also
see Section 2 “Options dialog”) |
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Open the window to
edit Custom Script |
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Save actors in a file
or load them |
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Run Movie maker |
List of actors
Actors are brought up in the order,
in which they are processed by the player. CheckBoxes allow setting activity of
an actor in the current scenario.
You can edit the name of an actor
by clicking for the second time on the selected actor. Icons next to the name show actor type:
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Regular actor |
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Light source |
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Mobile camera |
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Path for another actor |
Commands for
controlling list of actors
All commands of this toolbar can also be found in the Local Menu, which is accessed by right-clicking on the List of actors
Actor commands
list
The commands are placed in order of
executing them by the player.
The following settings are made for each command –
From, To – start and end frame of command execution
Command – name of the command
Param-1, Param-2 … - parameters of the command
Frames of the commands may overlap.
Results of executing overlapping commands are summarized in the order of their
execution.
You can edit command field by clicking on the required field.
To define a new command:
- Click on a blank line of Command field.
- Select command name from the displayed list. (Commands that
are not applicable to the particular actor, are grayed out.)
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- Define the frames for executing the command and
its parameters. Names of parameters for the current command are displayed in the
table header.
Controlling actor
commands list
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Add a copy of the
selected command |
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Delete the selected
command |
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Move the selected
command within the list |
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Switch Animation Lab to the Recorder
Mode |
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Switch Animation Lab to the
Edit Scenario Mode |
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Save actor commands in
a file or load them |
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The following actions are
accessible while loading:
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- Changing of all current commands
to those loaded from the file
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- Adding of the loaded commands to
the current ones
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- Defining of the start frame for
execution of the loaded commands
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- Changing of actor name to the name, saved in
the file
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Options dialog
General Page
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- Auto load Actors from
active drawing
- – automatically
refreshes the list of actors upon starting ScenarioEditor, changing
the active drawing, loading new drawing, etc.
- If
this option is turned off, the list of actors can be refreshed by
pressing the button:
-Refresh
Actors List
- Auto
apply changes of Actor settings and Scenario
- –
when this option is turned on, all
changes in the list of commands or the name of an actor are
immediately saved in the drawing.
- If this option is turned off, saving changes in
the drawing can be done using the command:
-Save Actors in
Drawing
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- Auto
select Actors in the Drawing
- –
if this option is turned on, then when an actor is selected from the
list, the corresponding object will be selected in the drawing.
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- Auto
find selected graphic in the actors list
- –
if this option is turned on, then when an object is selected in the
drawing, the corresponding actor will be activated in the list of
actors.
Player
Settings:
Number
of frames - number of
frames that will be processed by the player.
All Frames - the number of frames is
calculated automatically.
Check
command syntax – when this option is turned on, correctness of
parameters of each command of the scenario will be checked before running.
Save
Drawing before playing Scenario -
since the initial drawing is modified during the process of executing scenario
commands, it is necessary to save it before starting the player. If this option
is turned on, the initial drawing will be automatically saved and opened when
the player finishes its work.
Show
Debug dialog (slow work) – if this option is turned on, a window with Progress
Meter and Cancel button will appear after starting the player. This allows
terminating execution of the scenario, but slows down player’s work.
Save
Frames as bitmap files – the result of player’s work will be saved as a set
of BMP files; the name of each of them will consist of the name, defined in the
editing field, and the number of the frame.
- Save
Frame range - when
this option is turned on, only the frames ranging from the number set in
From field to the number set in To field will be saved in
a file.
Movie Maker Page
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Using
Movie creator
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None
- Select
this option if you do not want to use Movie creation program. The
result of player’s work will be a set of BMP files.
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Built-in
(AVI) - This
option is for using the built-in program for creating AVI file.
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- External
- Checking
this option will bring up the program, defined in Path to movie
creation program field,
after the player finishes its work.
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Built-In AVI creator
– settings of the built-in program for creating AVI file
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Frame
rate - playback
rate in number of frames per second
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Compression
Settings – selection of the method and setting of
compression for AVI file
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Add new BMP frame
immediately – when this option is turned on, BMP files
will be added to AVI file as soon as they are created during the
player’s work. When the option is turned off, the built-in AVI file
creation program will be brought up after the player finishes its
work.
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Delete
BMP frames – if this option is turned on, BMP files will be
deleted after creation of AVI file
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External Movie creator
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Path
to movie creation program –
path to external program for creating Movie file
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